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Heroic Knack - Be Prepared, contributed by Mark Freeman

What, you need an eight-sixteenths allen wrench? Here!

Lord Baden Powell may have only started the Boy Scouts a few years ago, but for whatever reason, you certainly have taken the ‘be prepared’ motto to heart. No matter what the situation, you’re the best-equipped person around.

System: First, the player character needs to have some way to carry all of this stuff- a backpack, utility belt, trench coat, whatever. If the daredevil wishes to pull something from this ‘pocket’, they must roll inspiration, at a difficulty set by the ST. Naturally, the rarer and more obscure the item is, the harder it will be to find; a plain wrench would be merely standard difficulty, where a finely-tuned skeleton key capable of opening a complex lock would be at +4 difficulty. Items produced in this manner must fit inside of whatever ‘carrying case’ that the daredevil chooses- no pulling motorcycles out of trench coats! Furthermore, money (or valuables), super-science inventions, or weapons may not be produced in this manner.

Prerequisites: The daredevil should have at least resources of 1 in order to afford all this random crap. Furthermore, if the daredevil is separated from their ‘bag’, they naturally lose the benefits of this knack (though it’s not difficult to put together another one).
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