Psychic Knack - Call to Darkness, contributed
by Pete Sears
Mesmerist Level 3
"See...It's so much better when you don't resist...I'll take a few photos
to remember this moment."
This extremely rare knack is a potent weapon in the hands of evildoers. It give
insight into the basic nature of a target as a gestalt. Thus enabling the Mesmerist
to know where to set his tools to deconstruct the targets soul.
System: The Mesmerist makes a Perception+Rapport roll in order to determine
the Vice of the target in question. (he may also extract the Target's Virtue
with +2 difficulty.) Call to Darkness also allows the Mesmerist to tempt the
target with the ability to fulfill his vice. This involves a Manipulation+Rapport
roll which gives a number of additional dice equal to the Mesmerist's Destructive
Facet. If the Mesmerist rolls 5 successes or better on the roll he may change
the target's Vice to one of his choosing for an indefinite period (ST discretion.
Typically the Vice is changed to something like Bravo or Hedonist)
The target must be within line of sight in order to be scanned and in order
to be tempted must understand what the mesmerist is saying.If the Mesmerist
botches any roll with Call to Darkness he may never again affect the target
with this power. This Knack was originally discovered by Sir Gerald Guinness
of the Hellfire Club and while it is rare, it is teachable.