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Psychic Knack - Call to Darkness, contributed by Pete Sears

Mesmerist Level 3

"See...It's so much better when you don't resist...I'll take a few photos to remember this moment."

This extremely rare knack is a potent weapon in the hands of evildoers. It give insight into the basic nature of a target as a gestalt. Thus enabling the Mesmerist to know where to set his tools to deconstruct the targets soul.

System: The Mesmerist makes a Perception+Rapport roll in order to determine the Vice of the target in question. (he may also extract the Target's Virtue with +2 difficulty.) Call to Darkness also allows the Mesmerist to tempt the target with the ability to fulfill his vice. This involves a Manipulation+Rapport roll which gives a number of additional dice equal to the Mesmerist's Destructive Facet. If the Mesmerist rolls 5 successes or better on the roll he may change the target's Vice to one of his choosing for an indefinite period (ST discretion. Typically the Vice is changed to something like Bravo or Hedonist)

The target must be within line of sight in order to be scanned and in order to be tempted must understand what the mesmerist is saying.If the Mesmerist botches any roll with Call to Darkness he may never again affect the target with this power. This Knack was originally discovered by Sir Gerald Guinness of the Hellfire Club and while it is rare, it is teachable.
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