HOME PAGE :: CHAT ROOM
Story for Aberrant, Adventure! & Trinity Character for Aberrant, Adventure! & Trinity Powers for Aberrant, Adventure! & Trinity Tech for Aberrant, Adventure! & Trinity Fiction for Aberrant, Adventure! & Trinity Downloads for Aberrant, Adventure! & Trinity
sitemap | contribute | forum | fun | links

Click here for EONCON 2003!

NEW EON OPEN

Click here for info



Psychic Knack - Crazy Strength, contributed by Pete Sears

Mesmerist Level 2

"Okay. when i say go. Pull her out from under the car."

Whether you have learned to control your adrenaline or you are simply psychotic. You have the sort of strength that come from within. while you don't have super dense muscles like a stalwart power lifter, you how to make the best use of the musculature that you have.

System: spend 1 point of Inspiration. Take half of the Mesmerist's current willpower (round up) and apply it to the mesmerists strength score for the rest of the scene. The Mesmerist will be listless and tired for the next scene (halve all physical dice pools). Storyteller should be very careful to make players make strength rolls that could result in ligament tearing and back muscle shredding injuries. While these injuries won't stop them during the scene they will require healing when the scene is over. ( Each 1 on a strength botch will cause 1 level of unsoakable bashing damage which will take effect at the end of the scene, Large numbers of 1's could result in some Lethal damage as well.) Crazy Strength is not limited to lifting or crushing and can be used in combat. Strength scores can go far beyond 5 (but you don't get nifty enhancement like in aberrant. Hefty might and brawl rolls are reward enough, twink boy).
  GUESTBOOK | ABOUT | STAFF | CONTACT | CHARACTER DATABASE
Visit White Wolf