Heroic Knack - Dumb Luck, contributed by Pete
Sears
"Geez. I didn't even know the ninja was there...The water pipe must've fallen
right on him"
You have a particular talent for squirming out from under the Hammer of Destiny.
While you don't go around regularly winning the lottery your friends wonder
how you managed to survive for so long.
System: Once per game session, you may roll your inspiration score when
making an expenditure for dramatic editing or a cliffhanger. For each success
you score on the inspiration roll, you save 1 point from the expenditure. However,
Dramatic editing and Cliffhanger use will always cost at least 1 Inspiration.
Example: Joey Raffles is surprised at dinner with his girl by some tough
guys. Since joey usually eats here and chooses this table. He tells the GM that
he's taped an automatic to the underside of the table for situations just like
this. The GM rules that this is a major onscreen effect and will cost 3 Inspiration.
Having only 2 left in his pool, he elects to use Dumb luck. He rolls his permanent
inspiration and gets 2 successes on his roll. Thus his dramatic editing costs
only 1 point.
Prerequisite: God protects fools, the oblivious, and those who are slow
on the uptake. As such you must choose one of your mental attributes. This attribute
may never go over 2. if they do, through super science or some other agency,
then Dumb luck is suspended until they return to regular levels. If the players
buys additional permanent attribute dots for the chosen traits, he permanently
loses this knack.(and gets no points for it.)