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Psychic Knack - Force Bending, contributed by Bard

Mesmerist Level 2

"Even your puny bullets bend before my indomitable will!"

Whether it's because of your psychic force field, the spirits of your great ancestors, or a personal gravity well, with a bit of exertion you have gained enough mastery over your formidable telekinetic abilities to successfully bend objects away from you or reflect them back at others. While not a force field per se, this ability when combined with Psychic Hand can successfully slow projectiles down enough for a trained mesmerist to deflect small, fast moving objects, like bullets, that would normally be impossible to see.

System: Whenever a projectile attack is made on the character, he made spend an Inspiration point and roll a cross matched Wits+Intuitive facet. If he scores fewer successes than his attacker, it acts as a partial dodge. If he scores an equal number, the projectile has been harmlessly diverted. However, if more successes are scored, then the attack may be sent at anyone within the mesmerist's field of vision. This is counted as an attack with a number of successes to hit equal to the amount that the player rolled over the attacker (ex. Brett fires at Steve, who scores 3 more successes than him on his Force Bending roll and decides to send the bullet back at Brett. The roll to hit counts as if Steve had scored 3 successes to hit).
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