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Dynamic Knack - Mind of the Beast, contributed by Pete Sears

The witch doctors speak of a place called the Valley of Echoes. It is here that the cave of M'temba is located. Legends say that when M'temba left this earth he went into the cave and joined with the black blood of the earth. Mystical powers are imputed to those who immerse themselves in the black blood of the earth but only if they are pure of heart.

Witch Doctors speak freely of this place for a number of reasons. (1) It is very difficult to find the Valley of Echoes which is in the heart of the jungle. (2) The Valley of Echoes is said to dangerous and haunted besides. (3) The cave of M'temba requires 3 tests to enter the black blood of the earth, a test of wisdom, a test of stamina, and a test of faith. (4) Supposedly, those who M'temba adjudges corrupt die in horrible screaming agony.

In other words, there aren't exactly a lot of whites who go looking for it in the first place and those who do rarely return. Those who do, earn respect among the tribes for M'temba has judged them and they have passed.

Those who are wise in the ways of medicine also say that other tribes in other parts of the world have learned the gifts of M'temba. Who are we to question M'temba if he want to gift Aztecs and Indians with his wisdom. Each of them learns medicine in a different way and may earn the gifts through visionquest or through ritual. But they are the Gifts of M'temba. Never forget that.

Mind of the Beast (level 1 Stalwart knack)

" The little one says that he smells many men in the jungle. They are coming from the river. We must go."

M'temba's first gift is the ability to understand the animals. those who are gifted in this way are rarely bitten or hurt because he has relearned the language that they once shared in common in the ancient days.

System: The Beastlord gains the ability to communicate empathically with animals. This translates out into a bonus to Animal Husbandry rolls based on the beastlord's Intuitive facet. This roll is modified by the type of creatures that the Beastlord is trying to communicate with.


Beastlord characters who try to communicate with insects and bacteria should be beaten about the head and shoulders.

Note that this form of communication is empathic and as such is fairly inexact for informational purposes. this knack also does not confer any ability to control the beast in question but is often useful for calming beasts and making friends with them. Animals tend to be well disposed to those who speak their language.

When using this gift, the beast lord must actually make animal noises and must listen to the animal to understand him. This knack costs inspiration to activate and lasts for an entire scene. Regular use of this knack can cut the time and effort necessary to train an animal for various tasks.
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