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Dynamic Knack - Skin of the Beast, contributed by Pete Sears

The witch doctors speak of a place called the Valley of Echoes. It is here that the cave of M'temba is located. Legends say that when M'temba left this earth he went into the cave and joined with the black blood of the earth. Mystical powers are imputed to those who immerse themselves in the black blood of the earth but only if they are pure of heart.

Witch Doctors speak freely of this place for a number of reasons. (1) It is very difficult to find the Valley of Echoes which is in the heart of the jungle. (2) The Valley of Echoes is said to dangerous and haunted besides. (3) The cave of M'temba requires 3 tests to enter the black blood of the earth, a test of wisdom, a test of stamina, and a test of faith. (4) Supposedly, those who M'temba adjudges corrupt die in horrible screaming agony.

In other words, there aren't exactly a lot of whites who go looking for it in the first place and those who do rarely return. Those who do, earn respect among the tribes for M'temba has judged them and they have passed.

Those who are wise in the ways of medicine also say that other tribes in other parts of the world have learned the gifts of M'temba. Who are we to question M'temba if he want to gift Aztecs and Indians with his wisdom. Each of them learns medicine in a different way and may earn the gifts through visionquest or through ritual. But they are the Gifts of M'temba. Never forget that.


Skin of the Beast ( level 3 Stalwart knack)

"Never mind how i will find the soldiers. Be ready to strike when I return. They cannot hide from eyes in the sky."

M'temba's greatest gift is reserved for only those who are most pure in heart. They gain the ability to take on the form of a beast and live as one with nature.

System: This knack confers an extremely limited form of Shapeshifting. The Beastlord must spend Inspiration and then make a Stamina+Athletics roll against +2 difficulty. (botches on this roll result in the beastlord temporarily losing his intellect to his animal instinct.this may have lasting effect even when he's reverted to human form.)

Success on the roll indicates that the Beastlord is able to take on the form of an animal (this animal must be chosen when the knack is purchased and cannot be changed. if you want to assume multiple animal forms you must purchase this level 3 knack multiple times.) Look in the storytelling section for examples of animal forms to take on. (the animal must actually be indigenous to the area the beastlord comes from. Beastlords cannot assume the form of dinosaurs or similarly tellurically augmented animals.

The transformation into the animal lasts until the beastlord wills it away (Again roll Sta+Athletics + 2 diff) or until he loses consciousness (either through bashing damage or going to sleep) If the beastlord suffers Lethal damage while in animal form half of it will carry over into his human form. If he is slain in animal form he stays dead.

While in animal form, the beastlord retains full possession of his intellect. he may also use his Inspiration for dramatic editing and cliffhanging and various other uses. however it should be noted that there are very few knacks that translate across to an animal form. Most of these are physical in nature. (body of bronze,man for all seasons, et al.)
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