Heroic Knack - Untouchable v2, contributed by
Matthew Cooper
"OW! that really....Feels good...Hey, I can move my arm!"
You've learned the ways of chakras, and meridians. You can help others with
the ancient arts of Chi Healing but only for a short time. Chi Healing only
goes so far and is no substitute for bed rest and convalescence. However in
a pinch it can be just the thing to keep yourself or your compatriots going.
System: The Daredevil must posses either Martial arts or Medicine. The
Daredevil spends a point of willpower and the rolls Stamina+ Martial Arts or
Stamina+Medicine. For each success, he may heal 1 level of bashing damage up
to the level of his stamina. Any additional successes that are received on the
roll will also heal the patient but only temporarily. These phantom levels fade
after sleep. The Chi Healer may also heal Lethal Damage for each 2 successes
on the roll, again up to the level of his stamina. the same rules apply to phantom
damage. Any damage sustained after the healing comes off of phantom levels first.
(this happily makes it less likely for the player to die in his sleep...) Even
if the player fails the roll, the subject is stabilized and suffers no further
blood loss or other worsening of condition. A botch, however, inflicts one additional
level of bashing damage on the patient. No subject may benefit from this power
more times in 24 hours than he has points of Stamina. This of course includes
the user himself.
Prerequisite: The Daredevil must have a Martial Arts or a Medicine score
of 3 or better to use this knack.