Psychic Knack - Voice from Beyond, contributed
by Pete Sears
Mesmerist Level 3
"Grandfather says that we're missing a piece of this puzzle...And he's just
told me where to find it."
This subconscious mind is oftentimes far more observant than the conscious mind.
The Mesmerist who possesses this knack has the ability to tap into his subconscious
mind in order to gain a greater understanding of the world around him. In fact
this knack is a form of clairsentience. But the only difficulty is that the
subconscious has to relate to the conscious mind in a form it can understand.
All practitioners of this knack externalize this knowledge into an individual
thought form that presents itself to the mesmerist in a form only it can see.
( a dead relative giving advice from beyond the grave is most common but sometimes
it manifests as a angelic form or a spirit totem of some sort.)
System: The Mesmerist has some sort of "Spirit" that it can interact
with in order to gain information and which gives it a limited form of Clairsentience.
Any time the player fails any Perception or Intelligence based roll (but does
not botch it.) The Storyteller may secretly re-roll with the player's willpower
dice pool. The spirit stays with the character at all times unless he is asked
to go somewhere else. The spirit may go anywhere that the mesmerist has been
or anywhere within line of sight. It cannot affect anything in the physical
world but it can gather information and report back to the mesmerist. The "Spirit"
travels instantaneously but will have to take a certain amount of time gathering
the information when it arrives.
It should be noted that the Subconscious does not give up all it's secrets willingly.
Many times owners of this knack must deal with perversity on the part of the
spirit or perhaps an unwillingness to divulge it's secrets unless the character
"Straightens up and flies right". it should be noted though that the "Spirit"
will rarely withhold information that can save the character's life. Mesmerists
with Voice from Beyond are rarely surprised in combat as a result.