Heroic Knack - What's at Hand, contributed by
Mark Freeman
"Lookout! He’s got a pushbroom!"
When you really think about it, the world is full of potential weapons. Chairs,
tables, farm tools, fire hoses, typewriters, dinnerware- the list goes on and
on. While nearly all adventurers wind up using improvised weapons of a sort
at some point or another, daredevils with this knack are even more adept at
kicking ass with an unusual object in their hands.
System: Once per scene, the player may declare one ‘prop’ in the scene
as a weapon. The player may add their intuitive facet to all of their attack
rolls when using this ‘weapon’ against his or her opponents. However, the player
may not carry the same weapon from scene to scene- no fair carrying ladders
around! As with any knack, the ST should use discretion with this knack- furthermore,
they also should encourage creative uses of the knack aside from “I whack the
guy with the shovel”. This knack can also be taken separately for thrown objects.
Prerequisite: The daredevil must have a combined Wits + Melee of 5 or
better in order to take this knack.