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Heroic Knack - What's at Hand, contributed by Mark Freeman

"Lookout! He’s got a pushbroom!"

When you really think about it, the world is full of potential weapons. Chairs, tables, farm tools, fire hoses, typewriters, dinnerware- the list goes on and on. While nearly all adventurers wind up using improvised weapons of a sort at some point or another, daredevils with this knack are even more adept at kicking ass with an unusual object in their hands.

System: Once per scene, the player may declare one ‘prop’ in the scene as a weapon. The player may add their intuitive facet to all of their attack rolls when using this ‘weapon’ against his or her opponents. However, the player may not carry the same weapon from scene to scene- no fair carrying ladders around! As with any knack, the ST should use discretion with this knack- furthermore, they also should encourage creative uses of the knack aside from “I whack the guy with the shovel”. This knack can also be taken separately for thrown objects.

Prerequisite: The daredevil must have a combined Wits + Melee of 5 or better in order to take this knack.
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