Aberrant is a role-playing game from White Wolf Publishing focusing on the lives
and exploits of paranormal humans. Set 10 years after radiation from an exploding
satellite triggered bizarre powers in a fragment of the earth's population,
Aberrant chronicles the struggles of these "novas", or "new humans", and their
quest to fit into - or forever change - human society.
System:
Revised Storyteller System (d10)
Setting:
Earth 1998 - mid 21st Century
Character:
Normal people suddenly 'gifted' with unusual powers - think 'Unbreakable' movie.
Powers?:
Yep - manipulation of Quantum energy bestows some 'amazing' powers
Superheroes?:
Kinda. The yellow spandex brigade is possible, but not the norm.
Anti-heroes?:
Oh yeah. Some novas go very bad. E.g. Divis Mal, Geryon et al
Organisations?:
The Teragen, Project Utopia, The Directive, Elites and much, much more
Books:
Plenty, the books list to date is: Aberrant unlimited Ed., Aberrant Limited
Ed, Aberrant Players Guide, Project Utopia, Teragen, The Directive, Elites,
Aberrant Storytellers Screen, Worldwide Phase 1, Aberrant Year 1, Fear & Loathing,
ReignofEvil.com, Church of Michael Archangel, XWF, Expose Aberrants.
Where can I get them?:
RPG stores and direct from White
Wolf.
Metaplot?:
Aberrant is the 'middle' game of the three Aeon Continuum games which chronicle
the activities of the Aeon Society. Aberrant, if taken as 'Da Rulez!', leads
to a war between humanity and 'Aberrants' in the mid 21st Century. The recovery
from this war is the 'backdrop' setting for the Trinity game - the third and
final Aeon Continuum game, set in the 2120's.