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The Recap - A Storytelling Tool, contributed by Chris Hill

Over the years I have developed, borrowed and applied a variety of storytelling techniques to the various games that I run, whether Aeon Continuum or not. Although I have been running role playing games for many years (heh, some would say too many), I constantly try to adopt new ideas, and modifications to old ideas that I think will improve the games that I run.

Some time ago (back when I first started running 'Aeon' - the plastic limited edition version), I read an idea about providing a brief recap at the beginning of each session - a recap of the activities in the last game that we played.

I have found that a lot of ST's already do this themselves, as their group meets irregularly at best and a quick recap by the ST is sometimes needed to remind everyone what happened, and where they are at the start of the new session.

In the group that I run games for, we meet every week - so a two minute recap by the ST hardly seemed necessary - people had a vague recollection of where they were, what they were going to do next.

As I thought about the idea, I realized that a recap by the ST in such an environment (active players, meeting weekly) probably served little purpose, so I changed the basic concept.

I asked the players to provide the recap.

Specifically, I ask a single player each week to recap the previous sessions activities - I randomly choose a player each week and ask them to provide a brief summary (about 2 minutes or so - usually) of what everyone did, and where the last session finished.

I have found that 'The Recap' provides several benefits to the players themselves:

For the Storyteller it also provides some additional benefits:


Well, there you go, that's 'The Recap'. You may already do this in your games, or find that you don't require it - but for me it works very well.
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