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JOAT VARG, contributed by Mad Hatter

Datsun is an EK research scientist who at one time worked on a military contract for a more versatile VARG.

The approach was to create almost the entire thing out of nanotech so that the end product could work much like a biokinetic shifting forms as needed.

The military was disappointed with the prototype though it lacked the ability make fine adjustments at will and was limited to preprogrammed forms although the prototype was still a quite potent VARG.

Budget cuts killed the program and left Datsun with a nice toy instead of a paycheck.

VT: VARG
Tech: Hardtech* *specifically a Hybrid Nanotech/Biotech (biotech for control interfaces)
Mass: 1 ton
Volume: 1 cubic meter per 2d10 of Strength Effect
Cost: NAC (Four or five point Device)
Tolerance: ****

Points: 80 points to be spent as per following table; points unused simply aren't spent
Transforming: 1 turn to initiate: Arts (+2) or VARG Pilot (+4) to change form. It takes 1 turn per 2 points shifted (points that are currently unused (but will be spent) take 2 pts./turn; points that are becoming unused transform at 4 pts/turn). During transformation: Handling is -3, the vehicle may not move under its own power, and only the user's normal actions are allowed.

Notes: Wearer can wear a suit "under" this armor; user is limited to 6 different preprogrammed forms; requires Computers (+3) to program a new form.

Modification
Base
Cost
Notes
Cruising Speed 40 kph 1point/10 kph  
Top Speed 60 kph 1 point/10 kph Cruising Speedx1.5
Handling +2 5 points/+1 -1/200mph of Top Speed
Armor 3[5] 8 points/+1[2] Max: 6[11]
Strength Effect 2d10[2] L 5 points/d10[.5] L Max: 8d10 [5]
Sensor Bonus 3 2 points/+1 Max: 5
Life Support 3 days 1 point/+12 hrs does not create food or water; applies to oxygen and radiation only
Hardpoint 0 10 points/1 Max: 4; weapons or ammo may not be created
Melee Weapons None 20 points/1 Dmg: 5points/+1 Max 2; will do Str+1 (max: Str+5)
Climbing None 2 points/+1 Allows climbing, even upside-down; however, note material problems
Water Speed 0 kph 2 points/10 kph Sinks without this modification
Jumping Standard 1 point/+1m  
Gliding 0 kph 2 points/10 kph Drops without this modification
Slickness Rough 10 points +3 diff. to being grappled; -1 Handling
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