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VARG Creation rules, contributed by Chris Hil

CREATION STEPS

There are 4 different VARG classifications currently in production. A VARG is classified by its total weight. The combination of its chassis, weapons, upgrades and equipment all add up to give a VARG its total weight. It is possible for a VARG with a starting 'scout' chassis to have enough weapons, upgrades and equipment added to it during the creation process for it to move to a higher classification.

The classifications are as follows:

VARG CLASSIFICATIONS

Scout: The scout class is the smallest, lightest and cheapest of the available VARG's. VARG's created around this chassis type are usually used as lightweight reconnaissance and Special Ops VARG's. Due to the small size of the Scout chassis most VARG's of this type have only one small weapon and very little armour. A Scout Class VARG weighs between 1 and 3 tons. A Scout Class VARG is usually 3 metres or so in height.

Tactical: The tactical class is possibly the most versatile of all the VARG's available. Whilst still lightweight the tactical class can accommodate more weapons that the scout and usually a significant amount more armour. Still highly manoeuvrable, the tactical class does not pack anywhere near as much punch as the real heavyweight's of the battlefield - the Assault class. A Tactical Class VARG weighs between 3 and 7 tons. A Tactical Class VARG is usually no taller than 5 metres.

Assault: The Assault class is the largest VARG type that may be found on a battlefield performing standard battle functions. This chassis is much heavier than other VARG's, can carry more weapons and is always heavily armoured. It is not unknown for a single Assault VARG to defeat a couple of tactical class VARG's or even half a dozen Scout class with terrifying ease. Although capable of sporting numerous long-range weapons, an Assault Class VARG is usually outfitted with devastating close combat weapons, anti-personnel weapons and masses of armour. Assault Class pilots like to get up close and personal. An Assault Class VARG weighs between 7 and 10 tons. An Assault Class VARG is usually between 4 and 7 metres tall.

Support: The Support class VARG is a true behemoth. Many more times the size and weight of the Assault class, Support VARG's are almost never deployed directly on the field of battle, but placed many dozens of kilometres away providing off field support fire with truly devastating weapons. A single Support VARG is capable of levelling a large town on its own! A Support Class VARG weighs a minimum of 10 tons. There is no upper limit to the weight of a Support Class VARG. Support Class VARG's are staggering in size. They are usually at least 8 metres tall. It is not unknown for VARG's of this class to reach 20 metres in size.

STEP ONE: VARG CHASSIS

The chassis provides a VARG with its superstructure, basic power supply, weapon emplacements (hard points) and base capabilities.

The descriptions below detail the basic statistics provided by each VARG chassis - which will alter during the course of customising your VARG.

SCOUT

Base Mass : 1 Ton
Maximum Weight : 3 Tons
Base Combat Speed : 70 kph
Base Top Speed : 140 kph
Weapon Hard Points : 1
Strength : 3 [3]
Base Armour : 2 [4]
Base Life Support : 3 days
Base SI facilities : None
Base Height : 3 Metres
Chassis Cost : at least ¥25,000
Base Radar : 24km Radius
Base Sensors : IR + UV 1km Radius
Base Life Sign Sensor : Life Sign + Radiation 200m Radius

TACTICAL

Base Mass : 3 Tons
Maximum Weight : 7 Tons
Base Combat Speed : 60 kph
Base Top Speed : 90 kph
Weapon Hard Points : 3
Strength : 4 [5]
Base Armour : 4 [5]
Base Life Support : 3 days
Base SI facilities : None
Base Height : 4 Metres
Chassis Cost : at least ¥50,000
Base Radar : 24km Radius
Base Sensors : IR + UV 1km Radius
Base Life Sign Sensor : Life Sign + Radiation 200m Radius

ASSAULT

Base Mass : 7 Tons
Maximum Weight : 10 Tons
Base Combat Speed : 50 kph
Base Top Speed : 90 kph
Weapon Hard Points : 5
Strength : 6 [5]
Base Armour : 6 [7]
Base Life Support : 3 days
Base SI facilities : None
Base Height : 5 Metres
Chassis Cost : at least ¥100,000
Base Radar : 24km Radius
Base Sensors : IR + UV 1km Radius
Base Life Sign Sensor : Life Sign + Radiation 200m Radius

SUPPORT

Base Mass : 10 Tons
Maximum Weight : No upper limit
Base Combat Speed : 40 kph
Base Top Speed : 70 kph
Weapon Hard Points : 6
Strength : 7 [6]
Base Armour : 6 [9]
Base Life Support : 3 days
Base SI facilities : None
Base Height : 7 Metres
Chassis Cost : at least ¥350,000
Base Radar : 24km Radius
Base Sensors : IR + UV 1km Radius
Base Life Sign Sensor : Life Sign + Radiation 200m Radius

All of the basic statistics could change during the creation process. This makes for many VARG's that are unique.

It is important to remember that the chassis classification (scout assault etc.) are for descriptive purposes. If a scout class chassis is modified enough during creation process to move it into a higher weight range, then the VARG is referred to as the new classification. Its basic statistics do not change to reflect the base statistics of that new classification. The original chassis limitations are still in effect.

STEP TWO: VARG OPTIONS & UPGRADES

Once you have chosen the base chassis for your VARG you can begin modifying it with equipment, extra armour and other technologies.

This is done before weapons are added to the VARG. Some of the modifications you make now in this step of the creation process will have 'trade-offs'. A trade-off is a sacrifice you make in order to add modifications. For example, adding extra armour will increase not only the weight of the VARG, but may start to effect its CS and TS values.

The only limitations to the options and upgrades you may use on your VARG chassis are the trade-offs you are prepared to accept, the cost in ¥, the availability of the required components and the time it takes to refit the VARG.

Name
Bonuses
Trade-Off's
Weight
Time
Cost (¥)
Aberscope Tech Man pg. 52 None 0.10 1 w 35,000
Armour 1[2] in 1 location -10 CS + TS 0.25 2 w 7,000 per 7
- reinforced 1[3] in 1 location -12 CS + TS 0.40 3 w 10,000 per 7
- plasteel 2[2] in 1 location -10 CS + TS 0.25 2 w 17,000 per 7
- OARS Tech Man pg. 68 - 0.25 1 m 75,000
- Ferrous Fibre 1[2] in 1 location -5 CS + TS 0.15 3 w 12,000 per 7
- Olaminium 3[2] in 1 location -10 CS + TS 0.35 2 w 25,000 per 7
- Ammo seal Stops ammo exploding when damaged None 0.15 2 w 20,000 per ammo
Energy Shielding 2[4] armour on all locations. Deduct from attack. If gets through apply other armour to remaining damage -2 Hard points 2 2 m 220,000
Flight System          
L-B Flame Wing A CS 240m leapVS = 1Handling +2Armour = 2[5] -1 Hard point 0.50 2 w 57,000
L-B Flame Wing B CS 300 kphTS 500 kphVS=1Handling +2Armour 3[5] -1 Hard point 1 4 w 70,000
Rheinmettal Streak CS 200m leapVS = 1Handling +1Armour 2[4] -1 Hard point 0.35 2 w 45,000
ClinTech Skymaster CS 190m leapVS = 1Handling +1Armour 2[3] -1 Hard point 0.35 2 w 40,000
Imp. Handling +1 handling None None 2 m 50,000
Improved Life Sup. LS duration x 2 None 0.25 1 m 25,000
Imp. Radar Rad. + 50% None 0.25 3 w 25,000
Larger Engine +15 CS + TS -1 WH per 3 0.50 2 w 29,000
Laser Sight +1 Acc -1 WH 0.25 1 w 18,000
Lightning Field 4[6]L to CC opponents -1 WH 1 2 weeks 135,000
VARG Scope Detects inactive VARGS 200m Rad. None 0.25 1 w 15,000

UPGRADE LIMITATIONS

Some upgrades from the above table can only be applied a limited number of times. This is due to the limitations that come with VARG superstructures and current technological advances.

The table below shows the limitations on some of the above upgrades and options.

Upgrade / Option
Limitations
Flight Systems  May be applied only once and one at a time
Improved Life Support May be applied no more than 4 times
Improved Handling May be applied no more than 3 times
Improved Radar May be applied no more than 3 times
Larger Engine May be applied no more than 3 times
Laser Sight May be applied no more than once and one at a time
Energy Shielding May be applied no more than 2 times and one at a time
Lightning Field May be applied no more than 3 times and one at a time

 

VARG-COMPS AND VARG-AGENTS

Computers and SI Agents are used to not only enhance a VARG's capabilities, but as many VARG pilots live in their vehicles for extended periods of time they also act as a personal Mini-comp. A VARG-comp can be removed & replaced easily from a VARG's Interior and, apart from some peripheral fittings, look like a normal mini-comp when removed.

VARG-Agents are usually slightly modified versions of standard Agents in production. A VARG-Agent is specially modified to operate certain basic VARG functions (such as performing sensor sweeps whilst the pilot is firing weapons) and are always fitted with voice activation systems. A VARG can function effectively without a VARG-Comp. Instead of a VARG-Agent performing some standard functions, the pilot must do it instead. The extra fittings necessary to both VARG-Comp's and VARG-Agents tends to push the price up a bit.

Name
Fail Safe
Perform
Apps & Equip
Time
Cost (¥)
VARG-Comps
 
Wazukana 300E
3
-
VARG link
1 week
1,000
Wazukana DX70
5
-
VARG link
[2/2] armour
1 week
6,000
Steinhardt VirtuX
2
-
VARG link
1 week
900
Steinhardt M1-AC II
7
-
[3/3] armour
Cellular Link
Locator Beacon
1 week
9,000
Steinhardt M1-CC
5
-
VARG link
[3/3] armour
Cellular Link
Locator Beacon
1 week
4,000
Iris Aquamarine
3
-
VARG link
1 week
1,000
Iris Iridium
4
-
VARG link
Modifiable Holo-projector
Cellular Link
1 week
5,500
Iris Obsidian
5
-
VARG link
Enhanced 3D Graphics
1 week
10,000
Iris Quicksilver
3
-
VARG link
Enhanced 20-bloc memory
Cellular Link
Vacuum Sealed
1 week
12,000
Alchemy BiC 18
3
-
VARG link
1 week
950
Alchemy BiC 20
5
-
VARG link
1 week
4,000
Orgotek Tortoise
5
-
VARG link
[2/1] armour
1 week
5,000
VARG-Agents
 
Alchemy Familiar
-
3
Administration 1
Intent 3
Mathematics 2
Quick Search 3
VARG Systems 1
1 day
5,000
Alchemy Genie
-
5
Administration 2
Geography 1
Intent 5
Linguistics 2
Mathematics 4
Organisation 3
Quick Search 4
Research 3
VARG Systems 2
1 day
13,000
Alpha s/w Chris
-
4
Administration 2
Business 1
Design 1
Geography 1
Intent 3
Linguistics 3
Mathematics 3
Quick Search 2
VARG Systems 1
1 day
8,500
Apodero Evita
-
3
Administration 1
Business 1
Intent 1
Linguistics 2
Mathematics 3
Quick Search 2
VARG Systems 1
1 day
5,500
Archimedes
-
4
Chemistry 2
Computers 4
Electronics 3
Energy Sources 2
Intent 2
Linguistics 2
Mathematics 4
Philosophy 1
Physics 4
Quick Search 3
Tact 1
Telecommunications 2
VARG Systems 2
1 day
16,000
DataWarp 'Expert'
-
4
Administration 3
Business 2
Law 2
Linguistics 1
Procedures 3
Quick Search 3
Regulations 3
VARG Systems 3
1 day
10,000
DataWarp Friday
-
5
Administration 3
Analysis 2
Culture 1
Current Events 2
Diplomacy 1
Geography 1
Intent 3
Linguistics 3
Mathematics 3
Politics 1
Research 2
VARG Systems 2
1 day
12,000
DataWarp Patton
-
4
Administration 1
Current Events 1
Geography 3
History 4
Linguistics 3
Mathematics 3
Politics 1
Tactics 4
VARG Systems 4
1 day
12,000
DataWarp Workaday
-
2
Administration 2
Geography 1
Mathematics 2
Quick Search 1
Regulations 2
VARG Systems 1
1 day
4,500
Hippocrates
-
3
Biology 3
Bureaucracy 2
Chemistry 3
Diagnostics 4
Emergency 3
First Aid 4
Intent 2
Linguistics 2
Quick Search 4
Pharmacy 3
Research 2
Surgery 2
Tact 2
VARG Systems 1
1 day
18,500
Orchidware Bill 5.0
-
3
Administration 3
Business 2
Intent 3
Linguistics 2
Mathematics 3
Organisation 1
Quick Search 1
Tact 1
VARG Systems 2
1 day
9,000
Orgotek 'Hare'
-
5
Administration 2
Business 1
Geography 2
Intent 4
Linguistics 2
Mathematics 4
Organisation 3
Quick Search 4
Research 3
VARG Systems 2
1 day
13,500
Plato
-
3
Biology 2
Chemistry 2
Computers 2
Culture 1
Current Events 1
Geography 2
History 2
Intent 2
Law 1
Linguistics 1
Literature 2
Mathematics 2
Philosophy 1
Physics 2
Politics 1
Quick Search 3
Research 3
Tact 2
VARG Systems 2
1 day
17,000
Watson
-
3
Administration 2
Business 3
Computers 3
Culture 2
Current Events 2
Custom 1
Geography 1
Intent 2
Law 2
Linguistics 3
Mathematics 3
Negotiation 2
Politics 1
Procedure 3
Quick Search 3
Regulations 1
Requisition 2
Research 2
Tact 2
VARG Systems 3
1 day
21,500
Wazukana Bushido
-
4
Administration 2
Geography 1
Intent 2
Law 4
Linguistics 4
Mathematics 3
Regulations 3
Tactics 3
VARG Systems 3
1 day
12,500
Wazukana C-Tech
-
3
Computers 3
Electronic Infiltration 2
Intent 1
Linguistics 3
Mathematics 3
Procedures 1
Quick Search 1
Research 2
VARG Systems 2
1 day
9,000
Wazukana E-Tech
-
3
Electronics 3
Intent 1
Linguistics 3
Mathematics 3
Mechanics 2
Procedures 1
Quick Search 1
Research 2
VARG Systems 3
1 day
9,500

STEP THREE: VARG WEAPONS

The range and purpose of weapons that can be fitted to VARG's is perhaps the most varied in modern warfare. A VARG's versatility comes down to the fact that they can be outfitted with a wide variety of equipment and weapons to suit almost any battlefield need. As VARG's are technically vehicles most of the weaponry listed below has a damage add value, making VARG's particularly deadly when engaging infantry targets.

Weapon
Acc
Dmg
Range
Clip
Area
Mass/min
Time
Hard P
Cost(¥)
Grenade L. (small)
 1
 Varies*  500m
 15
 Varies  0.25 / any 1 week
1
 8,000
Grenade L. (50m)
 1
 Varies*  600m
 10
 Varies  0.50 / any 1 week
1
 16,000
Grenade L. (90m)
 1
 Varies*  700m
 15
 Varies  0.75 / 3 1 week
2
 24,000
Pulse Laser
 2
 9d10L  700m
 80
 -  0.35 / any 1 week
1
 16,000
Clintech Pulse Cannon
 2
 5d10[10]L  5km
 50
 -  0.25 / any 2 weeks
2
 85,000
Mine Thrower
 0
 Varies*  200m
 10
 Varies  0.25 / any 1 week
1
 6,000
Plasma Cannon
 3
 9d10[10]L  3km
 60
 -  2 / 7 1 month
2
 150,000
Light Laser Cannon
 2
 5d10[5]L  5km
 100
 -  0.5 / any 2 weeks
1
 45,000
Med. Laser Cannon
 2
 6d10[5]L  7km
 80
 -  1 / 5 1 month
2
 175,000
Hvy. Laser Cannon
 3
 8d10[5]L  9km
 60
 -  2 / 10 2 months
4
 390,000
Sup. Hvy. Laser Can.
 3
 10d10[10]L  20km
 10
 200m  5 / 15 3 months
6
 850,000
Light Coilgun
 1
 5d10[10]L  3km
 90
 -  1 / any 1 month
2
 80,000
Medium Coilgun
 1
 6d10[10]L  5km
 70
 -  2 / 7 1 month
3
 200,000
Heavy Coilgun
 1
 8d10[10]L 8km 
 40
 -  5 / 10 2 months
4
 420,000
Sup. Hvy. Coilgun
 2
 12d10[15]L 18km
 15
 -  7 / 15 3 months
5
 750,000
Smart Missile
 3
 10d10[15]L 500km
 -
 20m r  2 / 5 2 weeks 
3
 1,750,000
Fusion Warhead
 3
 18d10[30]L 5000km
 -
 1km r  10 / 20 1 month
6
 75,000,000
Inferno Missile
 4
 10d10[8]L  6km
 -
 50m r  1 / 5 2 weeks
1
 120,000
Anti-missile System
 5
 Spec  100m
 100
 -  0.5 / any 1 week
1
 30,000
Hellbringer Missile
 3
 12d10[8]L  3km
 -
 -  0.5 / any 1 week
1
 60,000
LX-40 AV Missile
 2
 15d10[6]L  3km
 -
 -  0.75 / 3 2 weeks
1
 125,000
Streak Missile Sys.
 1
 Spec  1km
 10
 20m r  1 / 3 2 weeks
2
 115,000
Level1 E-M Disrupter
 0
 510E  200m
 20
 -  1 / any 1 week
1
 90,000
Level2 E-M Disrupter
 1
 7d10E  500m
 15
 -  3 / 5 1 month
2
 175,000
Level3 E-M Disrupter
 2
 10d10E  1km
 10
 -  5 / 7 2 months
3
 250,000
Ionic Whip
 0
 5d10E or 5d10L  50m
 -
 -  0.5 / any 1 week
1
 75,000
Plasma Blade
 1
 9d10[10]L  -
 50
 -  0.2 / any 2 weeks
1
 120,000
Deto-Hammer
 0
 5d10[7]L  -
 100
 1 / 5 2 weeks
1
 90,000
'Justifier' Shotcannon
 3
 6d10[10]L  200m
 20
 20m r  1 / 4 2 weeks
1
 100,000
Aris Banshee
 0
 4d10[5]B(S)  250m
 40
 -  1 / 4 2 weeks
1
 120,000
Aris Banshee Mk II
 0
 6d10[6]B(S)  500m
 30
 -  2 / 7 1 month
2
 180,000
L-K VARG Snare
 3
 8d10 web  2km
 10
 15m r  1 / 3 3 weeks
1
 95,000
Orgotek VP-2 V Gun
 0
 4d10V  1km
 10
 -  1 / any 3 weeks
1
 150,000
Orgotek VP-3 V Gun
 0
 5d10V  3km
 15
 -  3 / 5 1 month
 2
 285,000
L-K Spray-Cannon Mk1
 0
 7d10**  100m
 15
 2m r  2 / 6 2 months
 2
 300,000
L-K M-143 Smart Gun
 1
 6d10[8]L
 50m
 100
 -
 0.5 / any 1 week
 1
 50,000
*Ammo Types
Acc
Dmg
Range
Ammo
Rad
Metres
Mass/min
Time
Hard P
Cost(¥)
Energy Weapon Cell
-
-
-
 1 clip
-
0.10 / -
 1 hour
-
 10,000
Coilgun Rounds
-
-
 1 clip
-
0.15 / -
 10 mins
-
 25,000
Plasma Cell
-
 1 clip
-
0.20 / -
 2 hours
-
 15,000
AMS Gun Rounds
-
 1 clip
-
0.10 / -
 1 minute